This in turn can help them with development, which with their low movement and agility can be a bit slow. It will also get you more knock downs when facing up against opponents that don’t have Block (or Wrestle). My players have been knocked over a few times when opponents have tried an uphill block against my Black Orcs due to the lack of a better option.īrawler also doesn’t prevent turnovers completely, so having Block does make them more reliable. The downside to Brawler instead of Block is that it leaves you more susceptible when the other team is hitting you. Brawler gives you some cover when performing blocks, especially as you usually are rolling two block dice with your high strength. Primary: Block, Guard / Mighty Blow / Tackle, Stand Firm / JuggernautĪs Black Orcs start with Brawler, the need for Block is diminished a little bit.Two seasons without taking Block on them at all has certainly been interesting! Block Black Orc In the interest of science I’ve been experimenting with them for a few seasons in my local tabletop league. The biggest of these questions is whether you take the common Block skill, or if you want to delve into alternative options. This intriguing combination of starting skills asks some interesting questions when it comes to their skill development. This decision to spend more time with other Black Orcs sees them gain a couple of starting skills in the guise of Brawler and Grab. However these days they’ve decided to grab some of the tougher Grots and branch out to making their own teams. Should drop your TV to 1820.In previous editions of the game Black Orcs were part of the common Orc team roster. Fire Thrower, replace with lineman and use ST 4 Blitzer as ballcarrier. Keep the Troll - block/guard makes him valuable without blocking, a near unmovable roadblock and regenerate helps when facing bashy or chaos kill teams. Saves 50k and either leaves you with an expendable target or a cost effective fouler.įire the goblin, not worth if he's not the ball carrier or a projectile. Strip Ball is nice but it's rare that you'll be using him to attack the ball with only MA 5 and 3 AG/ST, rather than using him to tie up a cage corner.Ĭonsider replacing with a Dirty Player Lineman and leave the other unskilled. He's currently the same price of a Black Orc with Block/Guard without the STR to support/defend himself. Keep the lvl 3 lineman until another of your Black Orcs gets guard. Especially with the TV bracket you're in. Pressuming your thrower is your main ball carrier? Blodge is great but bit worrying since he's slow and your team lacks a reliable outlet for emergencies. ST 5 Black Orc with block makes me jealous as an orc coach. What is the reasoning behind that?īlitzer 1: Guard, Mighty Blow, Frenzy (140k)īlizters look fine: 2 supports, 1 ST 4 killer and a safety. I am also wondering why many experienced players don't take a troll in an open ladder but do take the troll (and perhaps a goblin) in leagues. On top of that I have even managed to forget that I had a goblin on the team on occasion! :-) The trolls strength is useful but unreliable even with block on him. I think the troll + goblin is close to useless for a oneturn touchdown because it is very unreliable. I am also considering to drop 1 reroll since I have leader on the thrower. I am a little concerned about TV bloat and wants some advice about whether to keep the troll and Goblin in an open ladder? But at the same time it is hard to fire the troll since he has block. Blitzer 2: Dodge, Diving tackel, Stand firmīlitzer 3: Mighty Blow, Piling On, Tackel, +ST
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